Interaction design is a planning discipline in that it imagines what will be. If user experience is prioritised, and computing seen
as a natural human activity, then understanding "the lives of the people using [the machinery]" is vital for realising human-focused
Bill Moggridge insists that "a system isn't complete without the people who use it. People and their goals are the point of our
systems, and we must design for them."
Perhaps computers have become the most successful machine in human history because they are made in our image and we increasingly
in theirs. Moreover, if the 'persistence of human consciousness' through algorithmisation, storage devices, connectivity, even
sensorization and mechanisation were possible, how might a future society co-exist with 'non-organic humans' who don't breathe,
never sleep, feel no pain, and continue to evolve at inconceivable speeds? ➔more
For the artist, a photo-digital collage became the means to both capture and construct reality.
Objects and [sur]faces are shown embedded in a matrix, they oscillate between the physical and the digital, between likeness and
other, known and unknown. The aim is not to deceive the observer but to augment reality - perhaps in the sense that infrared
photography or thermal imaging do. There is no grand lie [of the philosopher king] or "models of a real without origin."