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Aarts, E and Marzano, S: 2003, The New Everyday: Views on Ambient Intelligence, 010 Publishers.
Arnold, F: 2016, Philosophie für Designer, avedition GmbH.
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Bullivant, L: 2006, Responsive Environments, V&A Publications.
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Colebrook, C: 2002, Understanding Deleuze, Allen & Unwin.
Commission of the European Communities: 2009, Design as a driver of user-centred innovation, Commission Staff Working Document.
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Cooper, A [el al.]: 2010, About face: Interface and Interaction Design, MITP.
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Diezmann, T and Gremmler, T: 2003, Grids for the Dynamic Image, AVA Publishing SA.
Dodge, M: 2000, Mapping Cyberspace, Routledge.
Downes D: 2005, Interactive Realism - The Poetics of Cyberspace, McGill-Queen's University Press.
Downton, P: 2003, Design Research, School of Architecture and Design, RMIT University.
Esposito, E: 2007, Die Fiktion der wahrscheinlichen Realität, Suhrkamp.
Essick, J: 2009, Hands-On Introduction to LabVIEW for Scientists and Engineers, Oxford University Press Inc.
European Design Leadership Board: 2012, Design for Growth & Prosperity, DG Enterprise and Industry of the European Commission.
Findeli, A: 1997, 'Rethinking Design Education for the 21st Century' in: Design Issues: Volume 17.
Friedman, K: 2003, Theory construction in design research: criteria: approaches, and methods, Elsevier Ltd.
Geidezis, L and Frobel, K [eds]: 2002, Das Grüne Band: Ein Handlungsleitfaden, Bund für Umwelt und Naturschutz Deutschland.
Gethmann, D and Hauser, S [eds.]: 2009, Kulturtechnik Entwerfern, transcript Verlag.
Gleiniger, A and Vrachliotis, G [eds.]: 2008, Complexity: Design Strategy and World View, Birkhauser Verlag AG.
Goodwin, K: 2009, Designing for the Digital Age: How to create Human-Centered Products and Services, Wiley Publishing, Inc.
Gransche, B: 2015, Vorausschauendes Denken - Philosophie und Zukunftsforschung jenseits von Statistik und Kalkül, transcript Verlag.
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Grush, R: 2003, In Defense of Some 'Cartesian' Assumptions Concerning the Brain and Its Operation, Kluwer Academic Publishers.
Hartley, J: 2009, The Uses of Digital Literacy, University of Queensland Press.
Hayles, K: 1999, How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics, The University of Chicago Press.
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Hutchins, E and Klausen, T: 2002, 'Distributed Cognition in an airline cockpit' in: Ethnographic Research, Sage Publications.
Jonas, W: 2006, Research through Design through research - a problem statement and a conceptual sketch, The Design Research Society, International Conference in Lisbon.
Jonas, W: 2006, Mind the gap! – Über Wissen und Nichtwissen im Design.
Jonas, W: 2002, Die Spezialisten des Dazwischen - Überlegungen zum Design als Interface-Disziplin, Retrieved October 2011 from:
Kalbach, J: 2007, Designing Web Navigation, O’Reilly Media, Inc.
Koop, A: 2017, nsci, Verlag Hermann Schmidt.
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Laurel, B [ed.]: 2003, Design Research: Methods and Perspectives, The MIT Press.
Leach, N [ed.]: 2002, Designing for a Digital World, Wiley-Academy.
Leach, N: 1999, The Anaesthetics of Architecture, The MIT Press.
Lynn, G: 1999, Animate Form, Princeton Architectural Press.
MacGregor, S and Torres-Coronas, T [eds]: 2007, Higher Creativity for Virtual Teams: Developing Platforms for Co-Creation, Information Science Reference.
Maher, M et al: 2006, Understanding Virtual Design Studios, Springer-Verlag.
Mareis, C: 2011, Design als Wissenskultur, transcript Verlag.
Mareis, C and Joost, G. et al.: 2010, Entwerfen, Wissen, Produzieren, transcript Verlag.
Marenko, B [et al.]: 2015, Deleuze and Design, Edinburgh University Press.
Martinec R and van Leeuwen T: 2009, The Language of New Media Design, Routledge.
Massumi, B: 2002, Parables for the Virtual, Duke University Press.
Mauve, M: 2000, Distributed Interactive Media, Akademische Verlagsgesellschaft Aka GmbH Berlin.
McCullough, M: 2004, Architecture, Pervasive Computing, and Environmental Knowing, The MIT Press.
McCullough M: 2004, Digital Ground, The MIT Press.
McKay, J and Marshall, P: 2007, 'Science, Design, and Design Science: Seeking Clarity to Move Design Science Research Forward in Information Systems'. Proceedings of the 18th Australasian Conference on Information Systems.
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Moebius, S and Prinz, S: 2012, Das Design der Gesellschaft, transcript Verlag.
Moggridge, B: 2007, Designing Interactions, The MIT Press.
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Munster, A: 2006, Materializing New Media: Embodiment in Information Aesthetics, Dartmouth College Press.
O'Neill, S: 2008, Interactive Media: The Semiotics of Embodied Interaction.
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Romero-Tejedor, F and Van den Boom, H: 2013, Die semiotische Haut der Dinge, Kassel University Press.
Romero-Tejedor, F and Jonas, W [eds.]: 2010, Positionen zur Designwissenschaft, Kassel University Press.
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Weidinger, J: 2013, Entwurfsbasiert Forschen, Technische Universität Berlin.